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SESSION 2


Social Technologies


  • Early Social Technologies:
  • Pre-Internet social networks like Bulletin Board Systems (BBS), Usenet, and early chatrooms (e.g., Yahoo Messenger).


  • Social Networks vs. Social Media:
  • Social Networks: Focus on connecting people (e.g., Facebook, LinkedIn).
  • Social Media: Focus on content sharing (e.g., Instagram, YouTube).


  • Rise of Social Networks:
  • Late 1990s/early 2000s: Sites like Friendster, MySpace, Facebook.
  • Modern platforms combine networking and content sharing.


  • Success Factors for Social Media:
  • Network effects (more users = more value).
  • User experience, continuous innovation, device accessibility.
  • Lock-in effect (users tend to stay within a platform's ecosystem).


  • Innovation in Social Media:
  • Ephemeral content: Instagram Stories, Snapchat.
  • Audio platforms: Clubhouse, podcasts.
  • AR/VR integration: The Metaverse.
  • Decentralized platforms: Mastodon.


  • Business Impact of Social Media:
  • New business models: Social commerce, influencer marketing, viral marketing.
  • Customer engagement and community building through interactive platforms.


Mobile Technologies


  • Definition:
  • Technology that enables two-way communication and connectivity on portable devices (phones, tablets).


  • Early Mobile Devices:
  • Pagers: First one-way communication, later two-way.
  • Walkie-talkies: Essential for military, law enforcement, and emergency services.
  • First mobile phones: Motorola DynaTAC (1983), heavy and basic by today’s standards.


  • The Feature Phone Era (1990s-2000s):
  • Phones with basic functionality (calling, texting), sometimes called "dumbphones."
  • Nokia was a leading brand during this era.


  • The Smartphone Era:
  • Early smartphones existed before the iPhone (e.g., PDAs, BlackBerry).
  • iPhone (2007) and Android (2008) revolutionized the market.
  • Apple’s iOS (proprietary) and Google’s Android (open-source) dominate today’s mobile ecosystems.


  • Form Factor:
  • Refers to the design and physical characteristics of mobile devices, affecting user experience, behavior, and purchase decisions.


  • Mobile-AI Era:
  • Integration of mobile technology with AI, enhancing capabilities like voice assistants, predictive text, and personalized content.


  • Infrastructure:
  • Cellular networks: Most common mobile infrastructure.
  • G generations: Each new generation (1G, 2G, 3G, 4G, 5G) improves speed, connectivity, and capabilities.


Business Implications of Mobile Technologies


  • Modern smartphones are small yet powerful, enabling new business models (e.g., mobile commerce, app monetization).


  • Unique features:
  • Cameras enable user-generated content.
  • GPS allows location-specific services and marketing.
  • Mobile data networks provide internet access anywhere, expanding e-commerce and social media reach.


Social & Environmental Impact of Mobile and Social Technologies


  • Key Issues:
  • Problematic usage: Addiction to social media and smartphones.
  • Environmental impact: Manufacturing, e-waste, energy consumption.



SESSION 2


Social Technologies


  • Early Social Technologies:
  • Pre-Internet social networks like Bulletin Board Systems (BBS), Usenet, and early chatrooms (e.g., Yahoo Messenger).


  • Social Networks vs. Social Media:
  • Social Networks: Focus on connecting people (e.g., Facebook, LinkedIn).
  • Social Media: Focus on content sharing (e.g., Instagram, YouTube).


  • Rise of Social Networks:
  • Late 1990s/early 2000s: Sites like Friendster, MySpace, Facebook.
  • Modern platforms combine networking and content sharing.


  • Success Factors for Social Media:
  • Network effects (more users = more value).
  • User experience, continuous innovation, device accessibility.
  • Lock-in effect (users tend to stay within a platform's ecosystem).


  • Innovation in Social Media:
  • Ephemeral content: Instagram Stories, Snapchat.
  • Audio platforms: Clubhouse, podcasts.
  • AR/VR integration: The Metaverse.
  • Decentralized platforms: Mastodon.


  • Business Impact of Social Media:
  • New business models: Social commerce, influencer marketing, viral marketing.
  • Customer engagement and community building through interactive platforms.


Mobile Technologies


  • Definition:
  • Technology that enables two-way communication and connectivity on portable devices (phones, tablets).


  • Early Mobile Devices:
  • Pagers: First one-way communication, later two-way.
  • Walkie-talkies: Essential for military, law enforcement, and emergency services.
  • First mobile phones: Motorola DynaTAC (1983), heavy and basic by today’s standards.


  • The Feature Phone Era (1990s-2000s):
  • Phones with basic functionality (calling, texting), sometimes called "dumbphones."
  • Nokia was a leading brand during this era.


  • The Smartphone Era:
  • Early smartphones existed before the iPhone (e.g., PDAs, BlackBerry).
  • iPhone (2007) and Android (2008) revolutionized the market.
  • Apple’s iOS (proprietary) and Google’s Android (open-source) dominate today’s mobile ecosystems.


  • Form Factor:
  • Refers to the design and physical characteristics of mobile devices, affecting user experience, behavior, and purchase decisions.


  • Mobile-AI Era:
  • Integration of mobile technology with AI, enhancing capabilities like voice assistants, predictive text, and personalized content.


  • Infrastructure:
  • Cellular networks: Most common mobile infrastructure.
  • G generations: Each new generation (1G, 2G, 3G, 4G, 5G) improves speed, connectivity, and capabilities.


Business Implications of Mobile Technologies


  • Modern smartphones are small yet powerful, enabling new business models (e.g., mobile commerce, app monetization).


  • Unique features:
  • Cameras enable user-generated content.
  • GPS allows location-specific services and marketing.
  • Mobile data networks provide internet access anywhere, expanding e-commerce and social media reach.


Social & Environmental Impact of Mobile and Social Technologies


  • Key Issues:
  • Problematic usage: Addiction to social media and smartphones.
  • Environmental impact: Manufacturing, e-waste, energy consumption.


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