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Post-Bac
1

GAME THEORY

What's a game?

two players (or +):

political/economical actors (countries or individuals)


a set of strategies (2 choices or +) for each player

both player can choose the same strategy


combination of strategies leaves a possible outcome


outcomes bring different payoffs (gains)

=>preference over possible outcomes

defect: maintaining high tarifs

Nash Equilibrium

non cooperative game

players keep their strategy unchanged

a player does not gain from deviating from their inital strategy


Nash equilibrium:

best response to each other strategy, to maximum the payoffs: always defection =>ends up in protectionism


=>reality of trade: countries will always maintain their tariff in the hope that other countries will lower them (C)

=>avoid foreign competition + export goods

Pareto efficiency

An outcome is pareto efficiency if there is no other outcome that increases one players payoff without decreasing anyone elses

Prisoners Dilemma

Characteristics:

Play only once

Simultaneity: cannot predict what the other player is gonna do

no communication

no way to enforce cooperation


problems: if players play rationnally (=D;D): no benefit

=>loose out of no trade cooperation:

lot of protectionism lowers the number of consumers

International Regimes

How can we achieve cooperation in a PD scenario?

=>International regimes


-allows to play the same game again and again

-produce information abt actors strategies

-allows to monitor state behaviour: lowering/increasing tariffs ?

-enforce compliance if you dont cooperate


move from PD to Tit-For-Tat:

playing PD infinitely:

the players reciprocate the actions of others:

cooperate if they do, defecting if they do

both will want to go back to the higher payoffs

=>move from the DD equilibrium to CC equilibrium


outcome = Pareto efficient

Post-Bac
1

GAME THEORY

What's a game?

two players (or +):

political/economical actors (countries or individuals)


a set of strategies (2 choices or +) for each player

both player can choose the same strategy


combination of strategies leaves a possible outcome


outcomes bring different payoffs (gains)

=>preference over possible outcomes

defect: maintaining high tarifs

Nash Equilibrium

non cooperative game

players keep their strategy unchanged

a player does not gain from deviating from their inital strategy


Nash equilibrium:

best response to each other strategy, to maximum the payoffs: always defection =>ends up in protectionism


=>reality of trade: countries will always maintain their tariff in the hope that other countries will lower them (C)

=>avoid foreign competition + export goods

Pareto efficiency

An outcome is pareto efficiency if there is no other outcome that increases one players payoff without decreasing anyone elses

Prisoners Dilemma

Characteristics:

Play only once

Simultaneity: cannot predict what the other player is gonna do

no communication

no way to enforce cooperation


problems: if players play rationnally (=D;D): no benefit

=>loose out of no trade cooperation:

lot of protectionism lowers the number of consumers

International Regimes

How can we achieve cooperation in a PD scenario?

=>International regimes


-allows to play the same game again and again

-produce information abt actors strategies

-allows to monitor state behaviour: lowering/increasing tariffs ?

-enforce compliance if you dont cooperate


move from PD to Tit-For-Tat:

playing PD infinitely:

the players reciprocate the actions of others:

cooperate if they do, defecting if they do

both will want to go back to the higher payoffs

=>move from the DD equilibrium to CC equilibrium


outcome = Pareto efficient